Don’t Tell Us Who She Is, You Won’t Get It Right Anyway
Other M is coming out, and it looks to be quite a polarizing game. Reviews trickling down the line are consistently panning it for its story, which, if you’ve been listening to the developers, is the reason for the game’s existence in the first place. Thankfully, it seems to be front- and end-loaded, with the middle left blissfully free of unskippable cutscenes.
(Unskippable cutscenes? Ballsy. They better be good.)
Before I get into that though, I have a rant. It’s related.
Seriously guys. One of the first things we tell people who are learning to write is to avoid the infodump. Show. Don’t tell. You think because you’re dealing with button-mashers it’s okay to break cardinal rules of Good Writing? Well, if someone said it was, it wasn’t. So stop it.
I sat for twenty fucking minutes during Super Paper Mario last night, wading through goddamn useless exposition of WHY it was so important I had to save Princess Peach. I know it’s important! This is Mario! That’s all I’m supposed to do! I save the princess and catch a game of golf or tennis on the side. Maybe some go-kart racing. I don’t need dimension-encompassing, apocalypse-inducing storylines to make me want to jump on Goombas and gather coins. You’ve trained me from a tender age to do this.
MrMike thought it was important I play Paper Mario 2. It was a platformer, he claimed, not an RPG like those other smelly Paper Marios were (note: the “smelly” comment may be my addition). Someone didn’t tell the writers that, apparently, but hey, the 2D/3D mechanic was pretty awesome once I got there, after about five-thousand tendinitis-inducing button presses to skip the dialogue. (Also why did Luigi keep calling Mario “bro”? I spent the entire opening scene waiting for him to lift his shirt and point out The Situation.)
Thank you for your time.
Games like Metroid have a particular need to avoid delving into backstory, in my opinion. Here, we have a character whose life story has been alluded to in previous games, whether subtly (hey guess what, she’s an orphan raised by the Chozo, which is why she gets this badass suit) or more overtly (see: Fusion). She has never said a word. Hell, until the end of the first game, no one even knew she was a she.
We have been given wisps and ghosts of her past. So what did we do? We filled in the blanks. And you will never fill in the blanks as good as we did. No one can make a story as powerful as the story a person can make for themselves.
Is everybody familiar with Plato’s Theory of Forms? Summary: There is the Idea of the thing, and then the Form of the thing. The Idea sits above all things, above our minds, pure and perfect. Then we sad little mortals pull it down into reality, for us to see, cutting imperfections into it as we do. The statue Donatello carved is never going to be as flawless as the statue he saw in his mind.
In case my point isn’t obvious, this is a potential problem with Other M. We’ve made our own history for Samus, piled the seductive flesh on the skeleton we were handed. And in doing so, we set the bar so goddamn high, you may never be able to reach it, let alone pass it. No matter how much of a badass you write her as, she was always a better badass in our minds. No matter how emotionally powerful or tender those moments you made are, they were more powerful and tender in our minds.
(Related: Anakin’s Fall To The Dark Side.)
We, as fans, were granted the unique ability to make these things for her, without having to write them down, make them concrete. They can live in their little ephemeral nests, perfect and untouched, and always better than what you give us. I’m not saying you shouldn’t try. But for fuck’s sake, be careful. You have to try.
And when Kotaku describes your storytelling as containing primarily “… those tired themes of protagonist immaturity, weapons of mass destruction, and possible government conspiracy that have been strip-mined by the makers of Metal Gear and Resident Evil” and then goes on to say “Thankfully, the cut-scenes involving these themes are mostly placed near the beginning and end of the game” ?
That shows me you didn’t try at all.