Games of the Aughts

December 31, 2009 - 3:55 pm

With a bonus level at the end.

Disclaimer: If you think a game should have been on this list and it wasn’t, it’s likely I simply haven’t played it. Bear in mind, I am but one woman, and in this decade I finished high school, college, started a master’s degree, went through some roughness, moved out of my parents’ basement, and in general did shit.

Listed in no true order except that my favoritest of ever is the last one…

World of Warcraft

Anyone who knows me knows I’ve sunk too many hours of my life into this game. Even running a /played on every one of my characters across every server is inaccurate, because I’ve deleted level 25 characters for petty reasons, like not liking their name or eye color or whatever. I still miss the days of rolling through Molten Core and Blackwing Lair with nothing between me and death save a priest who likes to remind warlocks that they have healthstones and life tap is not an excuse.

Eternal Darkness

The game that clearly played too much tabletop Call of Cthulhu, persistently demanding you roll for sanity and taking particular delight in your rolling a 1. I loved how obviously this game read Poe and Lovecraft and maybe a few history books. And anybody who has played this remembers the tub. That’s all I have to say.

Metroid Prime

I’m really goddamn lucky Metroid Prime and Super Metroid came out in different decades. If I ever had to make the call between those two… well, it’d go to Super Metroid, but then I’d miss out on talking about teh darmaz surrounding Metroid Prime. The transition to 3D was ill-received by fans, until they actually played it, and then shut the hell up except for the occasional breathless utterances of gratitude. It managed to maintain the feel of Metroid, but move into a more FPS feel. Still doesn’t beat Super Metroid for Best Metroid Game Ever, but it’s been a wonderful addition to the series.

Psychonauts

Wacky art, hilarious writing, incredible character, fun, unique, yet intuitive gameplay… all of that is just longhand for “Double-Fine.” For those unfamiliar, Double-Fine is headed by Tim Schafer, who was responsible for the fun subset of LucasArts games, before Lucas decided to focus on the Star Wars IP, ride it hard and put it away wet. Schafer decided balls to that and ran off to make the same kinds of games, to the same kind of critical acclaim, but maybe weaker sales. I don’t know. Money is a mystery to me. Point is, if you missed this one, then fuck you, go fix it.

Portal

If you missed the meme, then I don’t know what to do with you. The only downside to this game is that it’s too short, and I mean this sincerely. You can roll out of bed on Saturday morning and blast this game beginning-to-end in the time it takes the WBKids morning line-up to wrap (make sure your DVR records Ben 10). Made as a final project by some clever assholes at DigiPen, music by Jonathan Coulton, this is the cleverest game to come out in some time. If you don’t understand, watch the trailer.

Team Fortress 2

Look, I don’t even like shooters. It’s thanks to the afore-mentioned Metroid Prime that I can even play in the first-person view. But this game rocked me, and I never would have played it if it wasn’t for the Orange Box. Personally, I favored the Doctor, because it’s fun keeping a rampaging Heavy alive, and if he drops due to sheer idiocy (seen it happen) I can sweep in with my needle gun and hacksaw and handle bidnizz (trufax). The trailers and ads for this game are hilarious, and worth your time searching for on the toobz.

Professor Layton

Deliriously entertaining, especially when you’re sitting in line at PAX. My best memory for this game is being stuck on one puzzle for a half hour, and bringing it to the PAX help desk. The Enforcer solved it for me, admitting he, too, was stuck on it for forty-five minutes before getting it. Kind of him. A collection of fun brainteaser puzzles with quaint art and a cute mystery. If you have a DS and you don’t have this game (there’s two now) you’re doing it wrong.

Super Smash Brothers: Melee

All I have to say is I was a motherfucker with Peach, Kirby, and Jigglypuff.

Soul Cailbur 2

Seung Mina. Taki. Sophitia. Talim. Raphael. Astaroth. Voldo. Ivy. Yoshimitsu. Cervantes. Link on the GameCube. Spawn on the XBox. Nobody remembers who was on the PS2, but that’s okay, doesn’t matter, why would you ever play a fighter game with anything that isn’t the GCN controller? (More on this later.) I rocked this game in arcades and on the Dreamcast for hours on end, and continued to do so on the GameCube. A good, fun 3D fighter, well executed.

Resident Evil 4

If you haven’t played this, kill yourself. You’ve missed out on the rebirth of the Resident Evil series, and the template from which RE5 was lazily lifted. If you wonder how much I loved this game, note that I named my beta fish Leon Kennedy. Yeah. That happened.

Beyond Good and Evil

I’ll rate this not only as one of the top games of the past decade, but also one of the most ignored. It enjoyed a renaissance some years down the line, but not enough to justify the dust it collected on shelves. It’s action-adventure, it’s stealth, it’s alien abduction and government conspiracy, it’s quirky, fun, and a hell of a good time. And, by now, it’s got to be super-cheap.

Rockband

Do I even need to say it?

Shadow of the Colossus

Made by the guys who gave us Ico (as if you couldn’t tell from the art style) this game is everything that is good about games, condensed. Boss battle after boss battle, and each one is fun. There’s really nothing bad to be said about this game. Anyone I know who has played it has fallen head-over-heels in love with it.

Katamari Damacy

Try explaining this game to someone, and they’ll think you’re crazy. Here. I’ll try: “Your father, the King of All Cosmos, has destroyed every star in the night sky on a drunken bender. It is now up to you, the Prince of All Cosmos, to fix it. You will do so by rolling around sticky balls and picking things up and those sticky balls become stars.” Yep. And somehow this was some of the most fun, creative, unique gameplay of the year. If that don’t sell you, check out the opening theme.

Bioshock

Sure, it’s apparent the writers read Atlas Shrugged, but don’t let that deter you. Artistically rendered, wonderfully written, intense gameplay, and subtly horrifying, this game will knock you on your ass, even if you hate the FPS genre. Fort Frolic was so incredible I restarted the game just to play it again.

F-Zero: GX

If you haven’t played F-Zero before, I don’t know what to do with you. This is the pinnacle of non-realistic racers, the exact opposite of Gran Turismo. You don’t steer, you drift. The speeds you’re racing at can’t handle sharp movement. The gameplay hasn’t really changed from the original on the SNES, because it didn’t need to. Race for three laps, boost takes away from your life, power up strips to regenerate life, and boost bars to get you through the patches when you’re low on health. This was a favorite at Steak Night in college.

Mario Kart: Double Dash

There’s a divided camp here, on where this game peaked. I’m a fan of the GCN version. Others say the N64 version is superior. Either way, this is a game worth your time. Change the setting to maximize the madness that items can induce, because this game isn’t about speed, it’s about awesome upsets. As for me? I brought the Blue Sparks.

Fatal Frame 2: Crimson Butterfly

This is and isn’t a rough call for me, which Fatal Frame to pick as the top. Both one and two are incredible (we’re not going to mention three). But Crimson Butterfly tips it over for me because this is the first, and thus far only, game to have ever successfully given me nightmares. The graphics here have aged beautifully. The game is wonderfully laid out, knowing just when to let you feel safe, and just when to horrify you. Pick this game up, play the first level, and then come to grips with the fact that what you have gone through is one very tiny house, and you have only fought one ghost. This? This shit right here? That was your fucking tutorial.

Silent Hill 2

There’s a reason Yahtzee called this game the pinnacle of storytelling in games. Say what you will about the controls, but when you come to story, characters, atmosphere, camera positioning, replayability, general cohesiveness of a game, this one’s hard to beat. This game has aged wonderfully, and is playable even a decade later. If you can handle creepiness and horror, this is the best of the series, very closely followed by the first. (The only reason the first loses out to the second, for me, is the controls.)

Holy hell. What a goddamn good decade in games. You don’t even realize it until you step back and try to list what came out.

BONUS LEVEL: Best Controller of the Aughts

Unlike above, this is a for-reals countdown.

Number Five: Wii

Why would someone so obviously a Nintendo fan hate the WiiMote? Because it hurts my fucking wrist, that’s why. I’ve been playing Metroid Prime 3 as of late, and I can’t play for very long because of that goddamn remote and my combination carpal tunnel and tendinitis. Terrible design, and worse because many games don’t support the optional GameCube controller. I’m a gamer. I don’t want to get off the damn couch for every game I play.

Number Four: XBox

Oddly, I’d rather use this controller than the WiiMote, and that should be saying something. My narrow hands, suitable for delicate surgeries and withdrawing lost keys from narrow crevices, are more at home wrapped around this carved-stone controller than something that requires my wrist to twitch minutely for hours on end.

Number Three: XBox 360

Hooray! Microsoft learned! Still not the best controller for prolonged gaming sessions, as my fingers are unable to curl, but the size is significantly more manageable.

Number Two: Sony

Let’s not kid ourselves, I’m lumping all Sony controllers into one because there’s been no real change over the years. Which isn’t a bad thing. A solid design, comfortable, well crafted for extended gaming sessions. The only real difficulty is the labeling of the buttons instead of making them distinct shapes. Combos are a bit hard to learn when they tell you it’s up-over XXO and you have to look down to see what that means. Still, one of the best controller designs, a solid tradition they have no reason to change.

Number One: GameCube

For my cold, wraith-like hands, nothing beats the GameCube controller. Sharp curves on the underside to allow my fingers space to curl around it, buttons placed so that combos are intuitive by touch alone, this controller is, in my opinion, the peak of controller-ness.

6 Responses to “Games of the Aughts”

  1. Limond Says:

    Enjoyed the games of the aughts, but just my own comments about the controllers. The Playstation is definitely the best and the only real problem with combo learning is when you first get it until you know that X is down 0 right etc. But the Xbox “Duke” was absolutely wonderful not only was it big but it was weighty as well. It feels to strange to have such light controllers. The Xbox 360 is perfectly adequate on the list, but the game cube should be in the back of the line. Waiting its turn for twenty minutes after the place is empty. I had to contour my fingers to strange places when playing it and could never get past the crippling aftermath of it. The Wii, i don’t like it. Waving it around still makes me a bit foolish expect for the sport type games.

    The only real controller I liked from Nintendo was the N64, probably up there with the PS for me. But as you said it is all just opinion to each their own.

  2. cavalaxis Says:

    Have you played Fallout 3?

  3. Morgan Dempsey Says:

    I’ve played some Fallout 3. My problem with the game was it was far too slow in the beginning for me to deal with (I like a story, but I’m not picking up a controller to read a novel), and as it is the FPS genre and I aren’t very good friends. Bioshock made it on the list through sheer force of will, I think, as did TF2. (And in TF2, I was a doctor, so I suppose that tells you something.)

  4. xbox 360 repair disc Says:

    Hello. This is kind of an “unconventional” question , but have other visitors asked you how get the menu bar to look like you’ve got it? I also have a blog and am really looking to alter around the theme, however am scared to death to mess with it for fear of the search engines punishing me. I am very new to all of this …so i am just not positive exactly how to try to to it all yet. I’ll just keep working on it one day at a time Thanks for any help you can offer here.

  5. Morgan Dempsey Says:

    @xbox –

    Actually, I just snagged this free theme, StarGazer 2.0, from http://www.freewpthemes.net/ . The code’s all there :)

  6. Morgan Dempsey Says:

    @Limond –

    Personally, I think the N64 vs GCN controller comes down to a question of hand size. Mine are long, thin, and small. Those who I’ve met that like the N64 controller over the GCN controller tend to have larger hands than mine. So, yes, it really does come down to personal taste, which seems to be a function of personal shape :)

Leave a Reply